Privacy Policy

Fishburg: Aquarium · Last updated:

The short version

This policy covers the Fishburg game for iPhone and iPad (App Store) and for Android (Google Play), listed in both stores as Fishburg: Aquarium, and this website. Where the two versions differ, the policy says so.

1. Who we are

Fishburg is made by BEYDANUR DONMEZ (Beydanur Dönmez) ("we", "us"), an individual developer. We are responsible for how the Fishburg app handles personal data: the "data controller" under the GDPR and the veri sorumlusu under Turkey's Personal Data Protection Law (KVKK). You can reach us at .

Google and Apple provide some services inside the app (ads; purchases; Game Center on iPhone and iPad; push delivery). They handle the data they collect under their own privacy policies, which are linked below. Supabase hosts the friends feature and the backup copy of your game for us and handles that data only on our instructions. Expo passes the notifications about friends on for us, to Apple's push service on iPhone and iPad and to Google's Firebase Cloud Messaging on Android (see Notifications).

2. Your game and its backup

You can play Fishburg without an internet connection. Your game is saved in the app's private storage on your iPhone, iPad or Android phone:

We do not use our own analytics, crash reporting or tracking tools. The Android version contains Google's Firebase only to deliver push notifications (see Who stores it); Google Analytics for Firebase and Firebase Crashlytics are not used.

The backup copy on our server (cloud save)

So that you don't lose your progress when you delete and reinstall the game, restore your device from a backup or move to a new device, the game keeps a backup copy of your save on our server (hosted by Supabase in Frankfurt, see Who stores it). This is done for every player who has the anonymous account that the game creates when it first starts with an internet connection (see Created when the game first starts), also if you never join Friends and before you accept its rules. It starts once the first setup of the game is done.

Remove Ads comes back through Apple or Google Play with Settings → General → Restore Purchases, not from this copy. Gems and coins you bought come back with the copy, because they are part of your game.

How the game finds your account again

To sign you back in to the same account after a reinstall or on a new device, the game keeps a random secret key on your device.

A game cannot be moved between an iPhone or iPad and an Android phone: they are always separate players, because Fishburg has no account linking. On our server, the account gets a sign-in name in the form <account ID>@recovery.fishburg.invalid, which is not a real email address and can never receive mail, and a password made from the secret key, which Supabase stores only in hashed form. We never ask for or collect a real email address.

A new device set up without a backup or transfer (or, on iPhone and iPad, from an unencrypted computer backup of a different device) cannot get the account or the game back; on Android, neither can a reinstall without an Android backup. Because deleting the app does not start the game over when a backup or the Keychain brings the key back, delete the account first if you want to start over: Settings → About → Delete social account, then delete the app.

3. Friends and your social account

Fishburg has a friends feature. You add other players with a player ID, look at their tanks, leave a like and clean their glass. It runs on a server that we rent from Supabase (see Who stores it). Together with the backup copy of your game (see The backup copy on our server), this is the only data we keep about you.

Created when the game first starts

The first time Fishburg starts with an internet connection, it creates an anonymous social account for the game on your device. You give no email address, no password, no name and no Apple Account or Google Account, and we do not learn who you are. It is used for the backup copy of your game and for Friends. Apart from the backup copy and the sign-in described under Your game and its backup, the server then stores only:

Nothing else is sent for Friends until you join. Until then no other player can find you, even with your player ID.

Stored after you join Friends

The first time you use Friends, the game shows the rules and asks you to accept them. If you don't accept, nothing below is sent. After you accept, the server also stores:

DataWhat it contains
Display nameThe generated name, or the one you type instead (3 to 16 characters, checked by a filter for offensive words)
LevelYour player level
A copy of your tanksTank size, background, sand, decorations and where they stand, your fish (species, colour, growth stage and whether they are hungry), how dirty the glass is, and the time of the upload. The copy is read-only and is uploaded when the game saves, at most about once a minute. The names you gave your fish and your tanks are not uploaded.
FriendsFriend requests you sent or received, and your friends list
Likes and glass cleaningsThe ones you gave and the ones you received: who, whose tank and which day
BlocksThe players you blocked
ReportsReports you file about another player: who filed it, the reported player with their player ID and display name as they were at that moment, the reason (offensive name, harassment, cheating, spam or other), an optional note of up to 500 characters, the date, and our review status
InboxThe last 100 events for you: a friend request arrived or was accepted, someone liked your tank or cleaned your glass
Daily countersHow many friend requests, likes, rewarded glass cleanings, reports and name changes you made today, so that the server can apply its daily limits. A day is counted in UTC, and the counters are deleted after 7 days.
Rules acceptedThe date you accepted the Friends rules
Push notification tokenOnly if the Notifications switch in the game's Settings is on and you have already allowed notifications for Fishburg (in iOS, or in Android): a push token for your device (an Expo push token, which the game gets through Expo from Apple's push service on iPhone and iPad, or from Google's Firebase Cloud Messaging on Android), at most 5 device tokens per account. To issue the token, Expo receives your device's Apple push token (on Android, its Firebase Cloud Messaging registration token) and a random installation ID that Expo's notification library creates for Fishburg on your device; we do not store that installation ID. On Android, Google's Firebase Installations service also creates a Firebase installation ID for Fishburg on the phone, which Firebase Cloud Messaging uses to deliver messages to it; we do not store that ID either. We use the push token to send you the notifications about friends described under Notifications. A token is removed when you switch Notifications off in the game on that device, when Apple, Google or Expo reports that the device is no longer registered, and with the account.
Notifications sentWhen each notification about friends was sent to you and how many events it covered, so that the server can keep the gap between notifications and the daily limit. These entries are deleted after 2 days.

This tank copy for your friends is separate from the backup copy of your game (see The backup copy on our server): it leaves the names out, and it is not used to restore a game.

A friend can change one thing in your game: when a friend cleans your glass, the server notes when it happened, and your game then wipes the glass clean on your device. The friend gets a small coin reward in their own game. You get no coins for it, and a friend can change nothing else.

Who can see it

There is no chat and there are no messages. The only text that other players can read from you is your display name.

What we use it for

We use this data only to run the friends feature and to keep it safe (for example, to review reports and remove offensive names). We do not use it for advertising or tracking, we do not sell it, and we share it with nobody except the providers named below: the hosting provider and, for notifications about friends, the push services.

Who stores it

The data, and the backup copy of your game, is stored by Supabase (Supabase, Inc.), which hosts the database and the sign-in for us and acts only on our instructions (as our "data processor"). The database is in Supabase's Central EU region in Frankfurt, Germany (Amazon Web Services region eu-central-1). Like any web server, Supabase's servers also see your IP address in ordinary request logs when the game talks to them, and the sign-in service uses it to limit how many new accounts can be created from one address in an hour. See the Supabase Privacy Policy and the Supabase Data Processing Addendum.

Notifications about friends are sent by our server to the push service of Expo (650 Industries, Inc., United States). On iPhone and iPad, Expo passes them to the Apple Push Notification service, and Apple delivers them to your device. On Android, Expo passes them to Google Firebase Cloud Messaging (FCM), and Google delivers them to your phone. For this, Expo and Apple or Google receive your device's push token and the text of the notification, which contains the display name of the other player (a notification that groups several events gives only their number). Fishburg's Firebase project is used only for this delivery: Google Analytics for Firebase is off and Crashlytics is not used. See the Expo Privacy Policy and Privacy and Security in Firebase.

Deleting your social account

In the game, open Settings → About → Delete social account. This removes the account from the server at once, together with everything listed above, the backup copy of your game and the sign-in, and the game deletes the secret key from your device (the iOS Keychain, or the app's files on Android). Your game on the device is not touched, but it can then no longer be brought back after a reinstall or on a new device. Things to know:

If you can no longer open the app, email from any address with your player ID and we will delete the account, including the backup copy of your game, for you, and answer you, within 30 days. The steps, and what is deleted and kept, are also on a separate page: Delete your account.

Reports and moderation

You can report a player whose player ID you have (a friend, or someone who sent you a friend request) from inside the game, once per player per day, and you can block players. We review reports ourselves. We remove offensive names and delete the accounts of abusive players (which also deletes their backup copy), and we aim to act within 24 hours of a report. The rules are in the Terms of Use.

4. Ads by Google AdMob and its partners

Fishburg is free to play and is funded by ads. Fishburg shows ads from Google AdMob (the Google Mobile Ads SDK): rewarded videos that you choose to watch (for example, to revive a fish or to collect the Free Gift), and an occasional full-screen ad after a level-up. There are no banner ads. Ads in Fishburg are limited to content rated PG (Google's "parental guidance" rating). Fishburg is not directed at children.

Ad partners through AdMob mediation

From version 1.0.1, Fishburg still asks Google AdMob for every ad, and through AdMob mediation these ad networks can also bid to show that ad, using their own SDKs, which are part of the app:

They follow the same choices as Google. In the EEA, the UK and Switzerland they read your answers in the consent form. In every case in which Fishburg asks Google for non-personalised ads (see below), Fishburg also tells Unity Ads and Liftoff that your data may not be used for personalised ads. On iPhone and iPad, unless you chose "Allow" in the tracking prompt, iOS gives none of them your advertising identifier. Their SDKs collect the same kinds of device and usage data as Google's (see What the ads SDKs collect) and send it directly to them, not to us. Unity's own disclosures also list an identifier that the Unity Ads SDK creates for the app, information about in-app purchases, other usage data and device details such as language, make, model, screen and connection type, for advertising and analytics; Fishburg's store privacy labels include them. The ads themselves are still limited to content suitable for the game's audience: Unity Ads is set not to show ads rated 13+ in Fishburg.

When you first open Fishburg, Google's consent tool asks for your choices: in the EEA, the UK and Switzerland, a consent form; on iPhone and iPad, everywhere, also Apple's App Tracking Transparency prompt (after a short explanation). Android has no tracking prompt. Ads are loaded only after this step. The details are under Your privacy choices.

Personalised ads, only if you agreed

You get personalised ads only if you agreed:

With personalised ads, Google may use your device's advertising identifier (the IDFA on iPhone and iPad, the Android advertising ID on Android) and information about the ads you see and how you use the app to show ads based on your interests and to measure them, also across other companies' apps and websites. Apple calls this "tracking", which is why we ask first.

Non-personalised ads in every other case

In every other case Fishburg asks Google for non-personalised ads only: on iPhone and iPad when you chose "Ask App Not to Track", have not answered, tracking is restricted on your device, or you refused personalised ads in the consent form; on Android when you are outside the EEA, the UK and Switzerland, or you did not agree to personalised ads in the consent form.

Non-personalised ads are not based on your past behaviour, but Google still uses some data to deliver them: your IP address for approximate (city-level) location and to prevent fraud and invalid activity; device or app-specific identifiers to limit how often you see the same ad and for aggregated ad reporting; the ads shown to you and your taps on them; and crash and performance data. Without your permission in the tracking prompt, iOS does not give the advertising identifier to Fishburg or Google. On Android, the identifiers used for non-personalised ads are the Android advertising ID (unless you have deleted it, see Your privacy choices) and the app set ID.

In the EEA, the UK and Switzerland, if you do not consent, Google may show "limited ads" that use no data for personalisation.

Fishburg never reads your advertising identifier itself and never gives Google, Unity Ads or Liftoff your Fishburg account or player ID.

What the ads SDKs collect

According to Google's own disclosures (for iOS and for Android), Google's Mobile Ads SDK in the app collects the following. The table says where personalised and non-personalised ads differ. The Unity Ads and Liftoff SDKs collect the same kinds of data for the same purposes, as described in their privacy policies linked above.

DataExamplesUsed for
Device identifiersiPhone and iPad: your device's advertising identifier (IDFA), only if you chose "Allow" in the tracking prompt; otherwise identifiers limited to this app or developer. Android: the Android advertising ID (unless you deleted it in Android's settings) and the app set IDShowing and measuring ads, limiting how often you see the same ad, aggregated reporting and analytics; with personalised ads also ads based on your interests
Approximate locationEstimated from your IP address (city or region level, never GPS)Showing ads suitable for your region, preventing fraud and invalid activity, analytics
Advertising dataWhich ads you have seenDelivering and measuring ads, limiting how often you see the same ad, ad reporting
Product interactionApp launches, taps, ad video viewsDelivering ads and improving their performance, analytics
DiagnosticsCrash logs, performance data such as launch time or hang rate, and other diagnostic dataFixing and improving the ads SDK, advertising and analytics

Google's consent tool (the User Messaging Platform) also uses your approximate location and basic device data to decide which privacy messages apply where you live, and it stores your choices on your device.

Fishburg's privacy label on the App Store lists the device ID as "used to track you", because it is used for personalised ads when you allow it. It lists the other ad data above as "linked to you", except crash logs and other diagnostic data, because Google can connect it to your device's identifiers. It also names "Developer's Advertising or Marketing" as a purpose, because Google declares that purpose for its SDK; we run no advertising or marketing of our own.

This data goes directly to Google (and, for their SDKs, to Unity and Liftoff), not to us. We only see anonymous, combined reports (for example, how many ads were shown). We only work with partners that protect user data at least as well as this policy describes. How Google uses this data: https://policies.google.com/technologies/partner-sites and Google's Privacy Policy https://policies.google.com/privacy.

5. Your privacy choices

Before any ad loads, Google's consent tool shows the privacy messages that apply to you:

You can change your choice at any time:

The game works the same whatever you choose, and no reward depends on it. You can still play everything and still choose to watch rewarded ads.

6. In-app purchases

Purchases (gem packs, coin packs, the Starter Pack and Remove Ads) are processed entirely by Apple through your Apple Account on iPhone and iPad, and by Google through Google Play Billing and your Google Account on Android. We never receive your name, email, card or other payment details. Apple only tells the app that a purchase succeeded, with a transaction number; Google Play does the same with a purchase token. The game keeps that number or token on your device so that it applies each purchase exactly once. The backup copy of your game (see The backup copy on our server) includes whether you bought Remove Ads and the Starter Pack and the gems and coins in your game, but not the transaction numbers or purchase tokens. Apple handles this data under the Apple Privacy Policy, and Google under the Google Privacy Policy. Refunds are handled by Apple or Google Play. See the Terms of Use for what each purchase includes.

7. Game Center

If you are signed in to Apple's Game Center, Fishburg sends your total XP to a leaderboard and reports achievements (one for each award tier you reach). Your Game Center nickname and score can be seen by other players on the leaderboard, according to your Game Center settings. Apple processes this data under Game Center & Privacy. We don't receive or store your Game Center data outside of what Apple shows on the leaderboard.

Game Center is optional and the game works fully without it. You can sign out at any time in iOS Settings → Game Center.

Game Center exists only on iPhone and iPad. The Android version has no leaderboard and uses no comparable Google service: your awards are shown only in the game, under Awards, and nothing is sent anywhere for them.

8. Rating and sharing

Settings → About → Rate Fishburg opens the game's page in the App Store or in the Google Play Store. Settings → About → Share Fishburg opens your device's share sheet with a short text, the store link and, if you have joined Friends, your player ID, so that a friend can add you; you choose whether and where to send it.

Now and then, at a happy moment in the game (for example, after you sell an adult fish or reach level 5) and at most once every 30 days, the game may ask Apple or Google to show their own rating window. Whether it appears, and what you write in it, is handled by Apple or Google under their privacy policies. The game only keeps on your device the date it last asked.

None of these send anything to us.

9. Notifications

Fishburg can remind you when a fish is hungry or about to starve, when an egg has hatched, when the glass needs cleaning and when your Free Gift is ready. These are local notifications: they are scheduled on your device by the game itself, from your save, and nothing is sent to us for them. You get at most three reminders a day and none between 22:00 and 09:00. The game asks for permission at the end of the tutorial (and at most once more later, if a fish has starved; on Android 12 and older, Android allows notifications without asking), and you can turn reminders off, all of them or one kind at a time, in the game settings or in iOS Settings → Notifications → Fishburg. On Android, use Android Settings → Apps → Fishburg → Notifications (the path differs between phones), where the game's notification categories "Aquarium reminders", "Aquarium reminders (silent)" (used when the game's sound is off) and "Friends" can also be turned off one by one.

Notifications about friends are push notifications. If you have joined Friends, the Notifications switch in the game's Settings is on and you have already allowed notifications for Fishburg, the game registers a push token for your device and stores it with your social account on our server (see Stored after you join Friends). The game shows no extra permission prompt for this: it uses the notification permission it already asks for. You then get notifications when you receive a friend request, when a friend request of yours is accepted, when someone likes your tank and when a friend cleans your glass. Our server applies limits like those of the reminders, counted in your local time from your device's time zone (UTC until the server knows it):

A notification about a single event begins with the other player's display name; a grouped one gives only the number of updates. The text is in the language of your account. Our server sends it to Expo's push service, which passes it to the Apple Push Notification service on iPhone and iPad, or to Google Firebase Cloud Messaging on Android (see Who stores it). The Inbox in Friends shows every event, including those that were not sent as a notification.

To stop notifications about friends on a device, switch off Notifications in the game's Settings (the switch for all reminders; the switches for single kinds of reminder do not affect them). The game then removes that device's push token from our server (if the device is offline, as soon as it is online again), and registers it again when you switch Notifications back on. Turning notifications off in iOS Settings → Notifications → Fishburg, or in Android Settings → Apps → Fishburg → Notifications, also stops them, together with the reminders (on Android you can also turn off only the "Friends" category). Deleting your social account deletes all push tokens.

10. Children and age rating

Fishburg is rated 9+ on the App Store and is not in the Kids category. On Google Play its target audience is 13 and older. On every platform it is a general-audience game, not directed at children under 13, and we do not ask for anyone's age. The friends feature has no chat, no messages and no photos: the only text players can see from each other is a display name, which passes a filter for offensive words, and the account holds no real name, email address or other contact details. If you are a parent and want your child's account removed (with the backup copy of the game), use Settings → About → Delete social account in the game or email us with the player ID. Ads are limited to content rated PG, and they are personalised only if the user agreed (on iPhone and iPad, "Allow" in Apple's tracking prompt and, in the EEA, the UK and Switzerland, also the consent form; on Android, the consent form in the EEA, the UK and Switzerland); in every other case they are non-personalised (see Ads by Google AdMob). If you are a parent and have a question, please contact us.

11. Keeping and deleting data

WhatGDPR (EEA and UK)KVKK (Turkey)
The anonymous account, the backup copy of your game and the recovery sign-inPerformance of a contract (providing the game you use and keeping your progress), and our legitimate interest in players not losing their gamesNecessary for the performance of a contract (Article 5(2)(c)), and our legitimate interest (Article 5(2)(f))
Friends data, push tokens and the time zone, after you join FriendsPerformance of a contract (the feature you joined)Article 5(2)(c)
Reports, blocks, the name filter, daily limits and request logsOur legitimate interest in keeping the game and its players safe and preventing abuseArticle 5(2)(f)
Personalised adsYour consent (the consent form and, on iPhone and iPad, "Allow" in the tracking prompt), which you can withdraw at any timeYour explicit consent (Article 5(1)), which you can withdraw at any time
Non-personalised or limited ads, ad measurement and fraud preventionOur legitimate interest in funding a free gameArticle 5(2)(f)
Answering your emails and requestsOur legitimate interest in helping you, and our legal obligationsArticle 5(2)(f), and Article 5(2)(ç) for requests under the law

Withdrawing consent does not affect use that happened before. The game works the same whatever you choose.

13. Your rights and how to use them

Depending on where you live, you have rights over your personal data. For the friends data you can do most things yourself: change your display name in the game, and delete the whole account with Settings → About → Delete social account. For everything else, such as a copy of your data (including the backup copy of your game), a correction or an objection, email :

We answer within 30 days, free of charge. Requests about ad data are best sent to Google, Unity or Liftoff directly (see Ads), but we're happy to help. Purchase and Game Center data are held by Apple or Google.

Turkey (KVKK)

Under Article 11 of Law No. 6698 on the Protection of Personal Data, you can learn whether your data is processed and ask for information about it; learn the purpose and whether it is used for that purpose; learn which third parties in Turkey or abroad it is transferred to; ask for incomplete or wrong data to be corrected, or for data to be deleted under Article 7, and for those third parties to be told; object to a result against you that comes solely from automated processing; and claim compensation for damage from unlawful processing. Apply to us first by email as described above; we answer within 30 days (Article 13). If we refuse, do not answer in time or you find the answer insufficient, you can complain to the Personal Data Protection Board (Kişisel Verileri Koruma Kurulu). The legal bases are in the table above. A Turkish version of this policy is available.

EEA and UK (GDPR)

You can ask to access, correct or delete your data, restrict or object to its use (including where we rely on our legitimate interest), and receive it in a portable format. Where we rely on consent, you can withdraw it at any time. The legal bases are in the table above. You can also complain to your local data protection authority.

California (CCPA/CPRA)

We do not sell personal information for money, and we neither sell nor share the friends data. Where the use of your advertising identifier for personalised ads counts as "sharing" under California law, you can opt out by choosing Ask App Not to Track on iPhone and iPad (Fishburg then asks Google for non-personalised ads only) and, where the game offers it, in Settings → About → Privacy options. Whenever Fishburg asks Google for non-personalised ads, it also tells Unity Ads and Liftoff that you opted out. In California the Android version asks Google for non-personalised ads only, and you can also delete the Android advertising ID in Android's settings. You also have the right to know about and delete personal information, and you will not be treated differently for using your rights.

14. This website

These Fishburg pages are part of the developer's website, beydadonmezz.github.io. They use no cookies, no analytics and no trackers, and load nothing from other sites. Until October 2026 they were at beydadonmezz.github.io/fishburg-site/; those old addresses forward here. The website is hosted on GitHub Pages, and GitHub logs visitors' IP addresses for security purposes (see the GitHub Privacy Statement). The Privacy Policy, Terms and Support links in the game open this website in Safari on iPhone and iPad, and in your default browser on Android.

15. International transfers and security

Google, Unity Technologies, Liftoff, Apple and GitHub may process data in countries other than yours, including the United States, using the safeguards described in their privacy policies. Expo (650 Industries, Inc.) is a company in the United States: for notifications about friends it receives your device's push token, the random installation ID described under Stored after you join Friends and the notification text (with another player's display name, or only a number of updates) and passes them on to Apple (iPhone and iPad) or to Google Firebase Cloud Messaging (Android), under the Expo Privacy Policy.

The friends data and the backup copy of your game are stored in Frankfurt, Germany, in a Supabase data centre run on Amazon Web Services (region eu-central-1). It is in the European Union, not in Turkey, and it may be outside the country where you live. Supabase is a company based in the United States, and it and its sub-processors may also handle data in the United States and other countries, for example for support and to operate the service. Supabase's Data Processing Addendum includes the European Commission's standard contractual clauses for such transfers. The connection between the game and the server is encrypted, and other players can read only what is listed under Who can see it.

If you live in Turkey, this means that data described in this policy is transferred abroad: to Germany (Supabase), and to the United States and other countries (Supabase's sub-processors, Expo, Google, Unity Technologies, Liftoff, Apple and GitHub).

On your device, your save is protected by the app sandboxing of iOS or Android and your device's security.

16. Changes to this policy

If our data practices change (for example, if we add a new ad partner or change what the friends feature or the backup copy stores), we will update this page and the "Last updated" date at the top and bottom of it. For significant changes we will also mention it in the app's update notes.

17. Contact

BEYDANUR DONMEZ
Email: